Upgrades
Poke Survivor Permanent Upgrades
All 13 permanent upgrades in PokéSurvivor: what each level gives, the max level and the PokéCoin cost of every level. Maxing all of them costs 40,000 coins.
How upgrades work
You buy upgrades with PokéCoins in the menu between runs. They apply to every run, whichever Pokémon you play, and each level costs more than the one before.
PokéCoins come from runs (Fortune and the Amulet Coin item raise the amount), from duplicate gacha pulls and from achievement rewards.
All upgrades
| Upgrade | Per level | Max level | Cost to max |
|---|---|---|---|
| Vitality | +8 HP | 10 | 3,270 |
| Strength | +4% damage | 10 | 5,050 |
| Stride | +3% speed | 8 | 2,420 |
| Reflexes | -3% cooldown | 8 | 3,340 |
| Armor | +2% defense | 8 | 2,750 |
| Synthesis | +0.2 HP/s | 5 | 1,590 |
| Magnet | +12% pickup | 6 | 820 |
| Wisdom | +5% experience | 8 | 3,700 |
| Fortune | +8% PokéCoins | 8 | 4,950 |
| Repertoire | Start with 2 moves | 1 | 1,500 |
| Critical Hit | +3% critical chance (x1.5 damage) | 10 | 6,300 |
| Card reroll | +1 level-up card reroll per run | 5 | 2,360 |
| Ban | Ban 1 move: it never shows up in your cards | 3 | 1,950 |
Buying every upgrade to its max level costs 40,000 PokéCoins in total.
Cost of each level
PokéCoins for each level. The smaller number is the running total needed to reach that level. The game rounds every price to the nearest 10 coins.
| Upgrade | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Vitality | 60Σ 60 | 80Σ 140 | 110Σ 250 | 150Σ 400 | 200Σ 600 | 270Σ 870 | 360Σ 1,230 | 490Σ 1,720 | 660Σ 2,380 | 890Σ 3,270 |
| Strength | 80Σ 80 | 110Σ 190 | 150Σ 340 | 210Σ 550 | 290Σ 840 | 400Σ 1,240 | 550Σ 1,790 | 760Σ 2,550 | 1,050Σ 3,600 | 1,450Σ 5,050 |
| Stride | 70Σ 70 | 100Σ 170 | 140Σ 310 | 190Σ 500 | 270Σ 770 | 380Σ 1,150 | 530Σ 1,680 | 740Σ 2,420 | — | — |
| Reflexes | 90Σ 90 | 130Σ 220 | 180Σ 400 | 260Σ 660 | 370Σ 1,030 | 520Σ 1,550 | 740Σ 2,290 | 1,050Σ 3,340 | — | — |
| Armor | 80Σ 80 | 110Σ 190 | 160Σ 350 | 220Σ 570 | 310Σ 880 | 430Σ 1,310 | 600Σ 1,910 | 840Σ 2,750 | — | — |
| Synthesis | 120Σ 120 | 180Σ 300 | 270Σ 570 | 410Σ 980 | 610Σ 1,590 | — | — | — | — | — |
| Magnet | 50Σ 50 | 70Σ 120 | 100Σ 220 | 140Σ 360 | 190Σ 550 | 270Σ 820 | — | — | — | — |
| Wisdom | 100Σ 100 | 140Σ 240 | 200Σ 440 | 290Σ 730 | 410Σ 1,140 | 580Σ 1,720 | 820Σ 2,540 | 1,160Σ 3,700 | — | — |
| Fortune | 120Σ 120 | 170Σ 290 | 250Σ 540 | 370Σ 910 | 530Σ 1,440 | 770Σ 2,210 | 1,120Σ 3,330 | 1,620Σ 4,950 | — | — |
| Repertoire | 1,500Σ 1,500 | — | — | — | — | — | — | — | — | — |
| Critical Hit | 90Σ 90 | 130Σ 220 | 180Σ 400 | 250Σ 650 | 350Σ 1,000 | 480Σ 1,480 | 680Σ 2,160 | 950Σ 3,110 | 1,330Σ 4,440 | 1,860Σ 6,300 |
| Card reroll | 150Σ 150 | 240Σ 390 | 380Σ 770 | 610Σ 1,380 | 980Σ 2,360 | — | — | — | — | — |
| Ban | 300Σ 300 | 570Σ 870 | 1,080Σ 1,950 | — | — | — | — | — | — | — |
Which upgrades to buy first
- Strength and Vitality help every Pokémon from the first minute, and their early levels are cheap: a safe place to start.
- Fortune raises the coins from every later run, so its first levels pay off sooner the earlier you buy them.
- Repertoire is a single large purchase that starts each run with two moves instead of one. Save for it once the cheap levels elsewhere are done.
- Card reroll and Ban do not add power directly; they make level-up cards more reliable when you are building toward a move evolution.
Numbers on this page come from data release 2026-10-13-a9b21f0 (game commit a9b21f0).


