Tickets & coins
How to Get Tickets & PokéCoins in Poke Survivor
Every way to earn gacha tickets and PokéCoins in PokéSurvivor: drop rates, rifts, treasure thieves, lost Pokémon, daily and weekly missions, and how many runs it takes to max your upgrades.
Every ticket and coin source
A ×1 pull costs one ticket and a ×10 ticket pays for a whole ×10 pull, so the last column counts a ×10 ticket as ten pulls and averages the chances.
| Source | Tickets | PokéCoins | Average pulls |
|---|---|---|---|
| Wild Pokémon | 1 ticket, 1 time in 400 per defeat | — | 2.5 per 1,000 defeats |
| Golden Pokémon (Golden hour) | Same as wild Pokémon | 3, 35% of the time | — |
| Boss (minutes 3, 6, 9, 12, 15) | ×10 ticket, 1 time in 3 | 10 × 5 = 50 | 3.3 each |
| Rift legendary, when you win | 3 tickets, plus a ×10 ticket 1 time in 2 | 10 × 5 + 10 × 8 = 130 | 8 each |
| Meowth treasure thief | — | 20 × 5 = 100 | — |
| Gholdengo treasure thief | ×10 ticket | 6 × 5 = 30 | 10 each |
| Lost Pokémon, brought home | 1 ticket | 12 × 5 = 60 | 1 each |
| Daily missions (3 a day) | 2–3 tickets each | 150–250 each | 6–9 a day |
| Weekly missions (2 a week) | ×10 ticket each | 800–1,000 each | 20 a week |
| Achievements (130, once each) | 121 tickets and 58 ×10 tickets in total | 300 in total | 701 in total |
Best ways to get more pulls
- Enter every rift you can win: a rift legendary is worth 8 pulls on average, more than twice what a boss gives.
- Missions are the steadiest source: clearing every daily mission and both weekly ones is worth about 62–83 pulls a week.
- Chase treasure thieves before they escape (15 s). 1 in 4 is a Gholdengo carrying a ×10 ticket.
- For PokéCoins, buy Fortune early: it raises every later end-of-run payout.
Daily and weekly missions
Each day you get 3 daily missions and each week 2 weekly missions, drawn at random for your account (days and weeks follow Spain time). Progress counts while you play; claim the reward on the Missions screen. Once a day you can swap one unfinished daily mission for another.
When a mission lists several targets, you get one of them; the reward is the same whichever it is.
Daily missions
| Mission | Target | Reward |
|---|---|---|
| Defeat Pokémon | 300 / 500 / 800 | 2 tickets · 150 coins |
| Defeat Pokémon of one type (drawn at random) | 30 / 50 / 80 | 2 tickets · 200 coins |
| Minutes survived in one run | 5 / 7 / 9 | 3 tickets · 200 coins |
| Level reached in one run | 8 / 12 / 15 | 2 tickets · 200 coins |
| Defeat bosses | 1 / 2 | 3 tickets · 250 coins |
| Open locked chests | 1 / 2 | 2 tickets · 200 coins |
| Pick up coins during runs | 100 / 200 / 300 | 2 tickets · 150 coins |
| Minutes survived with a Pokémon of one type (drawn at random) | 3 | 3 tickets · 200 coins |
| Find held items | 1 | 2 tickets · 150 coins |
| Evolve moves | 1 | 3 tickets · 250 coins |
Weekly missions
| Mission | Target | Reward |
|---|---|---|
| Defeat Pokémon | 4,000 / 6,000 | ×10 ticket · 800 coins |
| Win rift battles | 1 / 2 | ×10 ticket · 1,000 coins |
| Defeat bosses | 4 / 6 | ×10 ticket · 900 coins |
| Minutes survived in one run | 12 / 15 | ×10 ticket · 1,000 coins |
| Evolve moves | 3 / 5 | ×10 ticket · 900 coins |
| Complete daily missions | 8 / 12 | ×10 ticket · 800 coins |
Run events
Every 4–5 minutes one of three events starts, never the same one twice in a row. Events wait while a boss is alive and do not happen inside a rift or during Arceus's Judgment.
- Golden hour: for 30 s, every wild Pokémon, including new arrivals, turns golden, gives double experience and drops 3 coins 35% of the time. Bosses are not affected.
- Type horde: for 30 s, every Pokémon that arrives shares one type. If your moves are super effective against it, it is a good moment to rack up defeats.
- Lost Pokémon: a wild Pokémon gets lost. Touch it and lead it to the marker; it leaves if foes knock it out or after 120 s. Bring it home for 50% of your HP back, 60 coins and a ticket. 1 time in 5 it also joins your collection, or, if you already have it, gives 150 coins instead. It can be any non-legendary Pokémon up to 3★, except some that float.
Treasure thieves show up at most 2 times a run: the first 2–4 minutes in, the next 4–6 minutes later. A thief runs from you and escapes after 15 s. Meowth drops 100 coins; 1 time in 4 the thief is a Gholdengo with 30 coins and a ×10 ticket.
PokéCoins
At the end of a run, whether you survive or not, you get 1 coin for every 5 s survived, 0.25 per Pokémon defeated (rounded down), 80 per boss or rift legendary, plus every coin you picked up. Fortune adds 8% per level, and holding the Amulet Coin when the run ends multiplies the total by 1.5. The end screen lists each part.
Outside that payout, duplicate gacha pulls refund 15 / 30 / 60 / 120 / 300 coins for 1★ to 5★, and missions and achievements pay coins too. During a run, defeating a wild shiny you already own adds 300 coins.
| Fortune level | Multiplier | With Amulet Coin |
|---|---|---|
| 0 | ×1 | ×1.5 |
| 1 | ×1.08 | ×1.62 |
| 2 | ×1.16 | ×1.74 |
| 3 | ×1.24 | ×1.86 |
| 4 | ×1.32 | ×1.98 |
| 5 | ×1.4 | ×2.1 |
| 6 | ×1.48 | ×2.22 |
| 7 | ×1.56 | ×2.34 |
| 8 | ×1.64 | ×2.46 |
Spend them on permanent upgrades (40,000 coins to max everything)
How many runs to max your upgrades
Enter a typical run from your end screen and the upgrade levels you have. The example values are a 10-minute run.
Result
PokéCoins per run
610
Time 120 · defeats 150 · bosses 240 · picked up 100 · ×1
- Still needed
- 40,000
- Runs
- 66
Assumes every run earns the same. Fortune levels bought along the way raise later runs, so it may take a few fewer.
Rules on this page that are not in the data release are read from the game's code at commit b297089 (pickup.js, enemy.js, events.js, game.js, missions.js, progress.js, upgrades.js, items.js).
Numbers on this page come from data release 2026-10-14-b297089 (game commit b297089), updated Oct 14, 2026.


