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Tickets & coins

Tickets & coins

How to Get Tickets & PokéCoins in Poke Survivor

Every way to earn gacha tickets and PokéCoins in PokéSurvivor: drop rates, rifts, treasure thieves, lost Pokémon, daily and weekly missions, and how many runs it takes to max your upgrades.

Every ticket and coin source

A ×1 pull costs one ticket and a ×10 ticket pays for a whole ×10 pull, so the last column counts a ×10 ticket as ten pulls and averages the chances.

Every ticket and coin source
SourceTicketsPokéCoinsAverage pulls
Wild Pokémon1 ticket, 1 time in 400 per defeat—2.5 per 1,000 defeats
Golden Pokémon (Golden hour)Same as wild Pokémon3, 35% of the time—
Boss (minutes 3, 6, 9, 12, 15)×10 ticket, 1 time in 310 × 5 = 503.3 each
Rift legendary, when you win3 tickets, plus a ×10 ticket 1 time in 210 × 5 + 10 × 8 = 1308 each
Meowth treasure thief—20 × 5 = 100—
Gholdengo treasure thief×10 ticket6 × 5 = 3010 each
Lost Pokémon, brought home1 ticket12 × 5 = 601 each
Daily missions (3 a day)2–3 tickets each150–250 each6–9 a day
Weekly missions (2 a week)×10 ticket each800–1,000 each20 a week
Achievements (130, once each)121 tickets and 58 ×10 tickets in total300 in total701 in total
Tickets are saved the moment you pick them up, so they are kept even if the run goes badly. Coins you pick up are paid out with the rest at the end of the run. In co-op the whole team shares the run's tickets and coins.

Best ways to get more pulls

Opinion These are the wiki's suggestions, not game data.
  • Enter every rift you can win: a rift legendary is worth 8 pulls on average, more than twice what a boss gives.
  • Missions are the steadiest source: clearing every daily mission and both weekly ones is worth about 62–83 pulls a week.
  • Chase treasure thieves before they escape (15 s). 1 in 4 is a Gholdengo carrying a ×10 ticket.
  • For PokéCoins, buy Fortune early: it raises every later end-of-run payout.

Daily and weekly missions

Each day you get 3 daily missions and each week 2 weekly missions, drawn at random for your account (days and weeks follow Spain time). Progress counts while you play; claim the reward on the Missions screen. Once a day you can swap one unfinished daily mission for another.

When a mission lists several targets, you get one of them; the reward is the same whichever it is.

Daily missions

Daily missions
MissionTargetReward
Defeat Pokémon300 / 500 / 8002 tickets · 150 coins
Defeat Pokémon of one type (drawn at random)30 / 50 / 802 tickets · 200 coins
Minutes survived in one run5 / 7 / 93 tickets · 200 coins
Level reached in one run8 / 12 / 152 tickets · 200 coins
Defeat bosses1 / 23 tickets · 250 coins
Open locked chests1 / 22 tickets · 200 coins
Pick up coins during runs100 / 200 / 3002 tickets · 150 coins
Minutes survived with a Pokémon of one type (drawn at random)33 tickets · 200 coins
Find held items12 tickets · 150 coins
Evolve moves13 tickets · 250 coins

Weekly missions

Weekly missions
MissionTargetReward
Defeat Pokémon4,000 / 6,000×10 ticket · 800 coins
Win rift battles1 / 2×10 ticket · 1,000 coins
Defeat bosses4 / 6×10 ticket · 900 coins
Minutes survived in one run12 / 15×10 ticket · 1,000 coins
Evolve moves3 / 5×10 ticket · 900 coins
Complete daily missions8 / 12×10 ticket · 800 coins

Run events

Every 4–5 minutes one of three events starts, never the same one twice in a row. Events wait while a boss is alive and do not happen inside a rift or during Arceus's Judgment.

  • Golden hour: for 30 s, every wild Pokémon, including new arrivals, turns golden, gives double experience and drops 3 coins 35% of the time. Bosses are not affected.
  • Type horde: for 30 s, every Pokémon that arrives shares one type. If your moves are super effective against it, it is a good moment to rack up defeats.
  • Lost Pokémon: a wild Pokémon gets lost. Touch it and lead it to the marker; it leaves if foes knock it out or after 120 s. Bring it home for 50% of your HP back, 60 coins and a ticket. 1 time in 5 it also joins your collection, or, if you already have it, gives 150 coins instead. It can be any non-legendary Pokémon up to 3★, except some that float.

Treasure thieves show up at most 2 times a run: the first 2–4 minutes in, the next 4–6 minutes later. A thief runs from you and escapes after 15 s. Meowth drops 100 coins; 1 time in 4 the thief is a Gholdengo with 30 coins and a ×10 ticket.

Besides the gacha, two things add a Pokémon to your collection during a run: bringing home a lost Pokémon (above) and defeating a wild shiny, which appears 1 time in 4,096.

PokéCoins

At the end of a run, whether you survive or not, you get 1 coin for every 5 s survived, 0.25 per Pokémon defeated (rounded down), 80 per boss or rift legendary, plus every coin you picked up. Fortune adds 8% per level, and holding the Amulet Coin when the run ends multiplies the total by 1.5. The end screen lists each part.

Outside that payout, duplicate gacha pulls refund 15 / 30 / 60 / 120 / 300 coins for 1★ to 5★, and missions and achievements pay coins too. During a run, defeating a wild shiny you already own adds 300 coins.

PokéCoin multiplier
Fortune levelMultiplierWith Amulet Coin
0×1×1.5
1×1.08×1.62
2×1.16×1.74
3×1.24×1.86
4×1.32×1.98
5×1.4×2.1
6×1.48×2.22
7×1.56×2.34
8×1.64×2.46

Spend them on permanent upgrades (40,000 coins to max everything)

How many runs to max your upgrades

Enter a typical run from your end screen and the upgrade levels you have. The example values are a 10-minute run.

Your run

Your upgrades

Your Fortune level also sets the coin multiplier.

Result

PokéCoins per run

610

Time 120 · defeats 150 · bosses 240 · picked up 100 · ×1

Still needed
40,000
Runs
66

Assumes every run earns the same. Fortune levels bought along the way raise later runs, so it may take a few fewer.

Rules on this page that are not in the data release are read from the game's code at commit b297089 (pickup.js, enemy.js, events.js, game.js, missions.js, progress.js, upgrades.js, items.js).

Numbers on this page come from data release 2026-10-14-b297089 (game commit b297089), updated Oct 14, 2026.

PokeSurvivor Wiki

An unofficial, fan-made guide to PokéSurvivor, built from versioned game data.

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Official site: pokesurvivor.com